Works in progress

This post is a bit unusual for me, it is sort of a diary post. I don’t know if they will be standard in the future, but this is about what is going on right now and what has been happening recently. This here fine chap that is on the featured image is a sorry […]

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The Swamps revisited 1

This is the first of an irregular series of articles where I come back to the Swamps of Axxos. As I’ve mentioned earlier, some of the miniatures I made for the campaign were done so fast that I felt a need to come back to them and make them better. There were also a few […]

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Branching out

Inspired by all the recent hype about AOS28 and, well our own taste for regular old fashioned Warhammer, we have decided to expand our blog to also feature Fantasy; Age of Sigmar, Warhammer Fantasy Battle and AOS28. Both Lazar and I have played regular Warhammer Fantasy Battle for years, we also collect all manner of […]

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Gallery of the Swamps

Here is a gallery of all the miniatures I made for the Swamps of Axxos Inquisitor campaign. It is very unusual for me to make so many miniatures in just two months, but I got kind of carried away… As I had some pretty tight deadlines for the days we had agreed on to play […]

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Into madness

The fabulous walking tower of the Hermit made its way through the twilight and fog of the Swamps of Axxos zigzagging around lakes, hills and ridges. Slowly making its way through the wooded areas, wherever there were no lakes or streams it was an overgrown morass. Stefan of Meteora, Gralum the Rogue trader and their […]

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Stefan, Job and Gralum entered the mysterious walking tower of the Hermit. It was musty and damp inside. It smelled a little of fungus, earth and rotten meat. Everything looked old an worn. There was incomprehensible technology everywhere, as if he had been tinkering constantly for a long time, inventing and building stuff just out […]

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In search of the Hermit

So our first scenario in the Swamps of Axxos inquisitor28 campaign was played last saturday. We all had a blast! We ended up breaking it down to 2 separate games instead of one big one, since we basically had two different locations . It was a big challenge for me to pull this game off […]

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